{"title":"Jeff Ashworth","description":null,"products":[{"product_id":"the-game-masters-book-of-traps-puzzles-and-dungeons","title":"The Game Master's Book of Traps, Puzzles and Dungeons","description":"The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. \n \nWhether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*.\n \n*not a word.","brand":"The Distribution and Logistics Company (TDLC)","offers":[{"title":"Default Title","offer_id":48042157801524,"sku":"BH-1087134","price":44.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0758\/6195\/0516\/files\/9781948174985-the-game-master-s-book-of-traps-puzzles-and-dungeons-1_8c42027e-5601-41cd-9663-07279a2cdfa0.jpg?v=1784289595"},{"product_id":"the-game-masters-book-of-instant-towns-and-cities","title":"The Game Master's Book of Instant Towns and Cities","description":"The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored. \n\nThis game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. \n\nAt its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party's (or the GM's) wants or needs. \n\nEach location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.","brand":"The Distribution and Logistics Company (TDLC)","offers":[{"title":"Default Title","offer_id":48042165207092,"sku":"BH-5218202","price":49.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0758\/6195\/0516\/files\/9781956403985-the-game-master-s-book-of-instant-towns-and-cities-1_6441af9e-ffcc-4868-9c45-4db2a78fca68.jpg?v=1784290400"}],"url":"https:\/\/toyhero.co.nz\/collections\/jeff-ashworth.oembed","provider":"Toy Hero","version":"1.0","type":"link"}