Dungeons & Dragons Fiends & Foes
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Dungeons & Dragons Fiends & Foes
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An officially licensed, in-world exploration of the art and lore of Dungeons & Dragons's iconic villains, anti-heroes, and morally ambiguous characters.
"I am Glasya, Lord of the Sixth, Archduchess of Malbolge, and Princess of the Nine Hells. I would like a letter conveyed to someone who doesn't want to be found. Beyond that, I wish to give you a good story, and so we will set off on this quest, villain to villain, and we will see what happens, and who survives."
Fiends & Foes guides readers on a dangerous journey through the realms, framed as a quest to deliver a letter to an unknown and extremely powerful character. Each chapter presents art and fascinating lore about D&D's best-known villains, with quick information about each category of foe, deeper spotlights on significant characters, and an immersive encounter with a legendary evil. Starting with a request from Glasya, this path leads to Tiamat, Vecna, Strahd, Halaster Blackcloak, Lolth, Xanathar, Demogorgon, and many more sinister figures from the D&D multiverse.
With original, never-before-seen chapter opener illustrations and captivating artwork from official D&D adventures, Dungeons & Dragons Fiends & Foes is an immersive, story-driven exploration of the malevolent forces that plague the D&D multiverse.
Product Details
INFORMATION
Barcode: 9780593838877
Publisher: Random House USA Inc
Format: Hardback
Date Published: 24 November 2026
Country: United States
Imprint: Random House Inc
Illustration: 250 ILLUSTRATIONS
Audience: General / adult
DIMENSIONS
Width: 229.0mm
Height: 302.0mm
Weight: 0g
Pages: 320
About the Author
Erin M. Evans is the author of the Books of the Usurper series, beginning with Empire of Exiles, and the award-winning Brimstone Angels Saga, set in the Forgotten Realms. She is a co-host of the podcast Writing About Dragons and Shit, and a cast member of the actualplay series, Dungeon Scrawlers. Erin lives in the Seattle area with her husband and sons. Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
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