Player's Workbook of Epic Adventures (Dungeons & Dragons)
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Player's Workbook of Epic Adventures (Dungeons & Dragons)
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Your epic Dungeons & Dragons adventures start here with this officially licensed, interactive workbook packed with exercises, prompts, visual guides, and other activities designed to prepare new players and enrich experienced ones.
Your epic Dungeons & Dragons adventures start here! Packed with exercises, prompts, visual guides, and other activities, this officially licensed interactive workbook is designed to prepare new players and enrich experienced ones.
Never played Dungeons & Dragons before? Fear not, adventurer! Simply looking to level up your game? Hail and well met! Intended to introduce new players to the world's greatest roleplaying game and provide new insights for experienced players, this interactive workbook guides you through the basics of fifth edition D&D. Through fun writing and brainstorming exercises, you will:
- choose a class, subclass, and origin for your character
- craft your character's unique backstory and personality
- get to know your party
- plan responses to story scenarios
- envision your character's advancement
- and much more!
As an official companion to the revised and expanded Player's Handbook, this workbook is a helpful resource for embracing D&D's new core rulebooks. There's never been a better time to gather your party and begin your adventures!
Product Details
INFORMATION
Barcode: 9798217034345
Publisher: Random House USA Inc
Format: Hardback
Date Published: 05 May 2026
Country: United States
Imprint: Clarkson Potter
Audience: General / adult
DIMENSIONS
Width: 178.0mm
Height: 229.0mm
Weight: 0g
Pages: 176
About the Author
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
Also by Andrew Wheeler
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