Game Wizards
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Game Wizards
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See more"A detailed history about the early years and drama of TSR, Inc., the company that founded Dungeons and Dragons"--
Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its co-creators.
Discover the colourful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.
"The battle over Dungeons & Dragons was the ultimate geek war." -Wired
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon.
In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you'll learn about:
- Gygax and Arneson's first meeting and their work toward the 1974 release
- The founding of TSR and its growth as a company
- Arneson's acrimonious departure and subsequent challenges to TSR
- "Satanic Panic" accusations that plagued D&D—and boosted its popularity
- TSR's reckless expansion and near-fatal corporate infighting
- And much more!
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Product Details
INFORMATION
Barcode: 9780262542951
Publisher: MIT Press Ltd
Format: Paperback / softback
Date Published: 12 October 2021
Country: United States
Imprint: MIT Press
Illustration: 30 black and white illustrations
Audience: General / adult
DIMENSIONS
Width: 152.0mm
Height: 229.0mm
Weight: 0g
Pages: 368
Collections
Series: Game Histories
View allAbout the Author
Jon Peterson, a leading expert on Dungeons & Dragons and role-playing games, is the author of Playing at the World, Dungeons & Dragons Art & Arcana (a Hugo Award finalist), the New York Times bestseller Heroes' Feast, and The Elusive Shift- How Role-Playing Games Forged Their Identity (MIT Press).
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